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Women vs Men

The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

1
word to pick a side
3 min
a round
5
gift rungs
15
ticks a second

Women vs Men is a Pro game. Try it free in test mode, then pay $9.99 once to take it live — yours for life, no subscription.

Mid-round. Each side's top pushers at its own edge, its crowd behind it, and the line exactly where the ground puts it.

How it plays

01

A word picks your side, and nothing else does

Type the word and you are in. A like from somebody who has not is worth nothing, because seating a viewer on whichever side needed a body puts them in an army they never asked for. A first word may sit in a sentence or carry one slip — “go women!” and “woman” both count — while changing sides takes the bare word. Capitals and Turkish dotted letters make no difference — TÜRKİYE, Türkiye and türkiye are one word.

02

Likes are what move it

One like is one push, taken from the other side and given to yours, so the two halves always add up to the same field. A hundred people tapping is what shifts the line, not one person mashing harder.

03

A side against its own wall digs in

A push is worth its full amount across the middle of the field. Once a side is down to its last quarter it starts to hold, falling to under a fifth of each push at the wall — so finishing somebody off takes real weight, and most rounds are still alive when the clock runs out.

04

Everybody pushing is somebody

Your face stands in your side's crowd and jumps when your push lands, with the push rising off it as a number. Each side's top five for the round sit at its own edge, the whistle names each side's MVP, and between rounds the live's biggest supporters are shown. Every push is heard from its own side — women's on the left, men's on the right — under a crowd that roars as the pushing builds, and a lead changing hands, a rush and a side against its wall each have a sound of their own.

05

Three minutes, then whoever is ahead

The clock decides it unless a side is pushed off the screen first, which ends the round there and then. Both are on screen the whole way: the ground each side holds, and the seconds left.

What a gift buys

The same ladder the server charges for. A gift that cannot climb a rung still buys something.

  • free
    Comment the word

    Joins you to that side, puts your face in its crowd, and gives the line one push, once every three seconds

  • free
    Like

    One push, as fast as you can tap — this is what actually moves the line, and what puts your name on your side's board

  • 1 🪙
    Small push

    A Rose: ten pushes at once, and the first thing that visibly jumps the line

  • 5 🪙
    Bigger push

    Thirty pushes, and the screen starts to shake with it

  • 20 🪙
    Big push

    Eighty pushes — a fifteenth of the whole field from one gift

  • 100 🪙
    Huge push

    Two hundred pushes, a sixth of the field, and a shock wave down the line

  • 1,000 🪙
    Break the line

    Four hundred pushes: a third of the field at once, and the only rung with a gong behind it

What it looks like on stream

Real captures from real rounds, not mockups.

The push
The push
Women hold 623 of the 1,200, each side's top pushers at its edge, and a Rosa landing for the women
Picking sides
Picking sides
Each side's word on its own half, the live's biggest supporters, and the faces already on each side
The whistle
The whistle
The winner named, each side's MVP with their pushes beside them, the winner's in gold
The TikGame dashboard, running Women vs Men: settings on one side, a live preview on the other
Where you switch to Women vs Men, tune it, and fire test gifts at it before anyone is watching.

Same link, other game

Switching game is a setting, not a new setup. Your viewers do nothing differently.

Create account
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Women vs Men — TikGame