The Pit
Your chat, in the yard, fighting for it
A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.
- 7
- rungs
- 8
- fighters at once
- 2
- of them shoot
- 15
- ticks a second
The Pit is a Pro game. Try it free in test mode, then pay $9.99 once to take it live — yours for life, no subscription.
How it plays
A tap costs nothing, and gets you in
One like — or any comment — and you're a Convict in the pit, bare-handed, in the fight already happening. There is nothing to wait for and no round to catch: the yard is always open. Nobody has to spend to play, or even to type; spending decides how well armed you are while you do.
What a rung is worth comes from what it costs
Damage and toughness are derived from the gift's own coin price, not chosen — so the step from Galaxy to Lion, thirty times the money, is a far bigger step than the one from Rosa to Sunglasses at twice. Every neighbouring pair is played out twenty-five rounds deep in our own tests, so the ladder is measured rather than asserted.
Two rungs shoot, and can be closed down
The Archer and the Cosmonaut out-range everyone and fire while giving ground. Get inside their stand-off and their shots land a fifth softer — which is exactly why the melee rungs above them still win.
No rounds, so a gift is never wasted on a short one
The pit never resets. What you paid for lasts as long as you keep your feet — and a pricier fighter keeps them far longer: a bare convict lasts a median twelve seconds in a busy yard, a knight forty. Going down drops you back to a convict and, three seconds later, your next like puts you straight back in.
A board for the whole stream, not the last minute
Knockouts and the longest anyone has stayed standing, counted from the moment you went live. It keeps your score even after you have lost your seat in the pit, so an hour in there is still something to climb.
A like banks a blow, it doesn't throw one
A swing already playing keeps playing — your like adds to what the next one carries, and it lands when the fist or the arrow actually gets there, not the instant you tapped.
Nobody stands around waiting to be tapped for
Fighters close, circle, back off and trade punches, kicks and arrows on their own, so a quiet yard is still a fight. Tapping for yours makes its hits several times harder and roughly twice as frequent.
Dying is what keeps the ladder honest
A knockout takes the costume with it, which is the only thing stopping the yard filling up with knights and every gift after that buying nothing. Left to outlive its owner, a costume put every seat at brute-or-better inside six minutes of our own test stream. With this rule it never gets past half of them.
What a gift buys
The same ladder the server charges for. A gift that cannot climb a rung still buys something.
- freeComment
Step into the pit as a bare-handed Convict, as soon as a seat is free
- freeLike
Gets you in as a Convict too, banks a blow with every tap, and picks you back up after a knockout
- 1–4 🪙Rose
Too small to buy a costume, so it does the other thing a gift does: picks you straight up off the floor, with no wait
- 5–19 🪙Finger Heart
Grunt — field uniform and a club
- 20–98 🪙Perfume
Archer — outranges everything below her
- 99–198 🪙Rosa
Cosmonaut — sealed EVA suit and a rifle
- 199–999 🪙Sunglasses
Brute — closes the distance and takes a beating doing it
- 1,000–29,998 🪙Galaxy
Mutant — crystal blades, and hits like them
- 29,999+ 🪙Lion
Paladin — full plate, sword and shield, and if you're down, back in the fight
What it looks like on stream
Real captures from real rounds, not mockups.



Same link, other game
Switching game is a setting, not a new setup. Your viewers do nothing differently.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.