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Plinko

The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

13
buckets
5,000
points at the edge
60
chips at once
6
gift rungs
Sixty chips in the air at once, every one of them somebody's, and the number on each is what their tapping was worth.

How it plays

01

Everybody already knows how to play

A chip falls down a peg board into a bucket. Nobody watching a stream needs that explained, which is the whole reason it works on an overlay where nothing can be read.

02

A chip every three seconds, however hard you tap

One chip per person per three seconds, so a hard tapper's board is something you can follow rather than a curtain. The taps in between are not thrown away — they ride along as weight, and the chip says on its own face how many it is carrying.

03

The bucket says what one like pays

Not a multiplier. Each bucket is labelled with the points a single like landing there wins, so nobody has to do arithmetic on a stake they cannot see. A chip carrying fifteen taps pays fifteen times the label.

04

The middle is the trap

A chip's most likely home is the centre, and the centre pays 20. Everything about the shape of the board pulls towards the cheapest bucket on it, which is exactly what makes the edges worth waiting for.

05

A gift buys placement, not a promise

Each rung narrows the part of the board a chip is allowed to land in — off centre, then the paying half, then the biggest buckets. Inside that band it still falls on the board's own odds, so the 50x stays rare even for somebody who paid for it.

06

The top rung pays the whole room

A Galaxy drops six chips in the best band and then doubles every bucket on the board for twelve seconds — for everybody watching, including the people who have never sent anything.

What a gift buys

The same ladder the server charges for. A gift that cannot climb a rung still buys something.

  • free
    Comment

    A seat, and your profile picture on every chip you drop

  • free
    Like

    A chip. Tap harder and they get heavier rather than more frequent — nothing you send is lost

  • 1–4 🪙
    Rose

    One big chip, wide enough to straddle two buckets, that always comes back worth at least itself

  • 5–19 🪙
    Finger Heart

    A handful of chips at once, falling on the board's own odds

  • 20–98 🪙
    Perfume

    Chips that cannot land in the middle — off centre, where the board starts paying

  • 99–198 🪙
    Hand Hearts

    Chips that can only land in the paying half of the board

  • 199–999 🪙
    Sunglasses

    Chips that can only land on the four biggest buckets — the edges, or beside them

  • 1,000+ 🪙
    Galaxy

    Six chips in the paying half, and every bucket on the board pays double for twelve seconds, for the whole room

What it looks like on stream

Real captures from real rounds, not mockups.

A full board
A full board
Sixty people tapping. Every chip carries a face and the count of what it is worth
About to pay
About to pay
A rank of chips one row above the buckets — the moment the whole room is watching
All slots up
All slots up
Somebody sent a Galaxy: the cabinet turns gold and every bucket pays double for twelve seconds
The TikGame dashboard, running Plinko: settings on one side, a live preview on the other
Where you switch to Plinko, tune it, and fire test gifts at it before anyone is watching.

Same link, other game

Switching game is a setting, not a new setup. Your viewers do nothing differently.

Create account
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Plinko — TikGame